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Grand Theft Auto VI is on track to become the most expensive video game ever produced, with industry analysts estimating that parent company Take-Two Interactive has spent between $1 billion and $1.5 billion on development so far. The estimate, first reported by Business Insider based on analyst projections, emerged alongside a Bloomberg interview in which Take-Two CEO Strauss Zelnick acknowledged the game “was expensive” but declined to provide a specific figure.ign
The game is scheduled to launch November 19, 2026, on PlayStation 5 and Xbox Series X|S, after two prior delays pushed it from its original fall 2025 window.rockstargames
The scale of investment reflects the equally outsized expectations surrounding the title. Analysts cited by Bloomberg project GTA 6 could sell more than 25 million copies within its first 24 hours, potentially making it the largest entertainment launch in history. Investment firm Konvoy has predicted the game will generate $7.6 billion in revenue within 60 days of release, driven by game sales, GTA Online spending, and GTA+ subscriptions — though some industry observers have called that figure overly optimistic.80
Forbes columnist Paul Tassi noted this week that even at the lower $1 billion budget estimate, GTA 6 would likely recoup its costs on day one given projected sales volumes.forbes
While no official retail price has been announced, Zelnick said at the iicon conference in late April that the game would be priced for “way way way less” than its perceived value, hinting away from the $100 price point some had speculated about. Multiple sources suggest the base edition will land between $70 and $80, in line with current AAA standards.allkeyshop
Still, the game’s sheer dominance has raised concerns across the industry. According to a report by media analyst Matthew Ball, some publishers had hoped GTA 6 would set a new pricing precedent at $80 to $100, which would allow them to raise their own prices. Marketing data firm Circana has projected that GTA 6 will help fuel a record-breaking year for gaming, with total industry revenue reaching $62.8 billion in 2026.yahoo
Zelnick told Bloomberg the expectations surrounding the launch are “terrifying,” a word that captures both the promise and the pressure facing what may be the most consequential release in video game history.bloomberg